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P. Melillo, R. Izzo, N. De Luca, L. Pecchia

BackgroundWe evaluated the association between linear standard Heart Rate Variability (HRV) measures and vascular, renal and cardiac target organ damage (TOD).MethodsA retrospective analysis was performed including 200 patients registered in the Regione Campania network (aged 62.4 ± 12, male 64%). HRV analysis was performed by 24-h holter ECG. Renal damage was assessed by estimated glomerular filtration rate (eGFR), vascular damage by carotid intima-media thickness (IMT), and cardiac damage by left ventricular mass index.ResultsSignificantly lower values of the ratio of low to high frequency power (LF/HF) were found in the patients with moderate or severe eGFR (p-value < 0.001). Similarly, depressed values of indexes of the overall autonomic modulation on heart were found in patients with plaque compared to those with a normal IMT (p-value <0.05). These associations remained significant after adjustment for other factors known to contribute to the development of target organ damage, such as age. Moreover, depressed LF/HF was found also in patients with left ventricular hypertrophy but this association was not significant after adjustment for other factors.ConclusionsDepressed HRV appeared to be associated with vascular and renal TOD, suggesting the involvement of autonomic imbalance in the TOD. However, as the mechanisms by which abnormal autonomic balance may lead to TOD, and, particularly, to renal organ damage are not clearly known, further prospective studies with longitudinal design are needed to determine the association between HRV and the development of TOD.

Hee Rin Lee, Ja-Young Sung, S. Šabanović, Joenghye Han

In this paper, we describe the results of a comparative analysis of user-created designs for future domestic robots made by participants in Korea and the US. We identify their culturally variable expectations and preferences. We use a generative design methodology, which includes users visualizing their designs followed by semi-structured interviews. We describe our results in four areas of design: the look and feel of the robot, interaction mode, social role, and desired task. We identify variable cultural models relating to robotic technology and the cultural meaning of the domestic context as central factors. Finally, we discuss the design implications of our findings to culturally situated robot design.

W. Chang, Jeremy P. White, Joohyun Park, Anna Holm, S. Šabanović

This paper contributes to the study of interaction between groups of people and groups of robots by examining the effect of group size on people's attitudes and behaviors toward robots as interaction partners. Our work is motivated by psychological research on human intergroup dynamics, particularly the interindividual-intergroup discontinuity effect, which suggest that interactions among groups are more competitive than interactions among individuals. To test the discontinuity effect in the context of human-robot interaction, we conducted a between-subjects experiment with four conditions, derived by differentiating the ratio of humans to robots in the interaction (one or two humans interacting with one or two robots). Participants played a game with robots in which they were given a chance to exhibit competitive and cooperative behaviors, which we tracked. We also measured changes in participants' attitudes toward robots following gameplay. Our results show that people playing in groups behave more competitively towards the robots than individual human players. However, participants' attitudes toward robots did not change after the short-term interaction.

Bobak Kechavarzi, S. Šabanović, Kurt Weisman

This paper presents the results of an experimental study in which users teleoperating a mobile robot evaluated three controllers: a keyboard, a game controller, and a touchpad interface. It is motivated by the need to engage a broader, non-expert user audience in teleoperation as robots become more prevalent in everyday applications. Analysis focuses on how specific control elements and the user's comfort with a device improve the operator's sense of immersion in the task and how this alters performance. Our results show that perceived controllability of the controller, users' level of technological anxiety, and the physical nature of feedback from the controller had an effect on user feelings of immersion and presence. Our findings have implications for the development of controllers that can be used for teleoperating robots by a broad user audience.

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