In this paper we propose a new approach to handle the problem of restoration of grayscale textured images. The purpose is to recovery missing data of a damaged area. The key point is to decompose an image in its bit-planes, and to process bits rather than pixels. We propose two texture synthesis methods for restoration. The first one is a random generation process, based on the conditional probability of bits in the bit-planes. It is designed for images with stochastic textures. The second one is a best-matching method, running on each bit-plane, that is well suited to synthesize periodic patterns. Results are compared with a state-of-the-art restoration algorithm.
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