Today, as technology and games have become integral to everyday life, challenges arise in maintaining and enhancing the focus on learning. Although digital games offer excellent opportunities for innovative ways of acquiring knowledge, distraction and how best to balance the entertainment side with the education objectives also create problems. In such an environment, the main goal is to utilize games as motivational tools that engage students while contributing to the development of critical thinking, problem-solving, and creativity. Research is based on a survey among students and teachers from three partner countries, targeting their perception of Serious Games and AI as an educational means in which barriers and obstacles may arise when including it in the teaching and learning process. These data will help formulate recommendations on how to optimize the use of Serious Games within educational systems across three diverse cultures and educational practices.
This paper addresses gaps in prior research on empirical validation of Lehman’s laws of software evolution, which often focus on isolated aspects (e.g., defect frequency or architecture) and selected laws, overlooking broader trends and interdependencies. Through a comparative analysis of open-source and closed-source software, this paper introduces the impact of licensing models on software evolution. By examining real-world projects, the study evaluates Lehman’s laws in the context of modern software practices and user needs. This research shows that open-source solutions exhibit adaptability and continuous growth driven by contributor communities, while closed-source solutions prioritize development efforts aligned with business objectives. Adopting an open-source development approach may yield faster initial results but lead to significant technical debt and frequent code deprecation as the product evolves, while a closed-source approach ensures greater stability and consistency over time, though at a slower pace.
The quality of higher education is of particular importance for the development and progress of modern society. Modern higher education institutions aim to improve their services, and establish a system of continuous quality assurance. Within the framework of the European Standards and Guidelines for Quality Assurance, Standard 1.6 requires the implementation of information systems for efficient management of study programs and other activities. During the phase of problem analysis and objectives, in regard to the application of information systems at the University "Dzemal Bijedic", the existence of heterogeneous internal and external data sources was established. In modern management, data is considered a key resource necessary for the survival and development of the institution. Accordingly, the research focus is on the development of models of business intelligence systems that will be based on existing data sources. This system would primarily be used to support internal quality assurance at the University, as well as management support for timely and optimal decision making process. This paper presents the tools and technology of business intelligence, and through practical example demonstrates the possibilities of the system.
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